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RP Battle System RP Battle System

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Old 05-23-2008, 04:24 AM   #1 (permalink)
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Exclamation RP Battle System

Okay...this was a RPG combat system i made for my old forum...i need to know what you guys think about it.

Notice: Please don't steal this...i worked hard to make this thing...(if you want to use it for your site then ask please)

Health

* You will start with 100/100 Health in the begging.
* You will lose your health depending on how much damage you took, Example: You Have 50/100 and then you get hit with a attack that has an attack power of 25. When you get hit you will lose 25 health and will have 25/100 left.
* If you have a defensive technique then you will lose less or no health at all. Example: You have 50/100 and your opponent uses an attack that does 75 damage you normally would die, but if if you have a defensive technique (Example: Sand Wall-50 Defense) then you will only lose 25 health not all 75.
* Every time you beat someone your health raises by 10 (Example: Before it was 100/100 now it will be 100/110 after you won).
* To heal your health all the way you will need to go to the village hospital or get healed by a medical ninja in your village.
* If you go to the hospital you can't fight on depending on how much health you have: 100-200-4 hours/ 201-400-8 hours/401-600-12 hours/601-1000-16 hours/1001-1500-18 hours/1501-2000-24 hours!
* If you get healed by a medical ninja in your village you can fight right away!
* You can also heal yourself!

Stamina

* Stamina is the energy that your attacks will use, Example:you always start off with 150 stamina so when you are battling it will go like this: You have 150/150 you use an attack that uses 40 stamina so when you use it you will have 110/150.
* To recharge your stamina you have to sleep.
* For Every 1 hour you sleep you get +50 stamina so you had 110/150 if you sleep for one hour you will have 150/150 fully charged!
* When You Are Sleeping you cant fight!
* In the begging when you make your technique i will decide how much stamina it will use. (the higher the attack or defense the higher the stamina!)



Chakra

* You will need chakra to use techniques, Example: Sand Wall Technique-40 Stamina/70 Chakra so now you will have 130/200 (you start with 200/200)
* Each person starts off with 200/200 chakra.
* For every time you beat someone you get +50 chakra.
* For Every 1 hour you sleep you get +30 Chakra.
* In the begging when you make your techniques i will decide how much chakra that each technique will use. (the higher the attack the higher the chakra needed!)



Dictionary

* Sleep- For Every 1 hour you sleep you get +30 Chakra/+50 Stamina
* Hospital- If you go to the hospital you can't fight on depending on how much health you have: 100-200-4 hours/ 201-400-8 hours/401-600-12 hours/601-1000-16 hours/1001-1500-18 hours/1501-2000-24 hours!



Battle

To battle someone you will have to have everything set up like this:
Total Statics To Split- 25
Health- 100/100
Stamina- 150/150
Chakra- 200/200
Techniques: Example One- 5 Attack-10 Stamina-20 Chakra/ Example Two- 7 Defense- 25 Stamina-43 Chakra/ Example Three- 10 Healing-60 Stamina-120 Chakra / Example Four- 2 Attack-4 Stamina-3 Chakra/ Example Five- 1 Defense-2 Stamina- 2 Chakra

You will make up your own techniques and names for them but i will decide how much stamina or chakra they will use. ( The Higher The Attack-Health-Defense The Higher Chakra It Will Take!

Battles will go like this:

First Person

Health- 100/100
Stamina- 150/150
Chakra- 200/200
Techniques: Example One- 5 Attack-10 Stamina-20 Chakra/ Example Two- 7 Defense- 25 Stamina-43 Chakra/ Example Three- 10 Healing-60 Stamina-120 Chakra / Example Four- 2 Attack-4 Stamina-3 Chakra/ Example Five- 1 Defense-2 Stamina- 2 Chakra

1- I will use Example one
2- I will use Example two
3- I will use Example Three
4- I will use Example Example Five
5- I will use Example Four

Second Person

Health- 100/100
Stamina- 150/150
Chakra- 200/200
Techniques: Example One- 10 Attack-20 Stamina-40 Chakra/ Example Two- 5 Defense-20 Stamina-40 Chakra/ Example Three- 5 Healing-30 Stamina-60 Chakra / Example Four- 1 Attack-4 Stamina-3 Chakra/ Example Five- 2 Defense-2 Stamina- 2 Chakra

1- I will use Example Two
2- I will use Example One
3- I will use Example Three
4- I will use Example Five
5- I will use Example Four



Out Come Of The Battle:

When You make you order of att/def/heal you cant change it when you send it to a duelist.

OK on the first move First Person Used Example One And Second Person Used Example Two, So for the first attack

First Person Has

Health- 100/100
Stamina- 140/150
Chakra- 180/200

And Second Person Has

Health- 100/100
Stamina- 130/150
Chakra- 160/200

Now Move Two: For the second move First Person Uses Example Two And The Second Person Uses Example One So for the first round

First Players Def Technique Only saves 7 of his health and the second persons Att is 10 so the first person loses 3 health.

First Person Has:

Health- 97/100
Stamina- 135/150
Chakra- 137/200

Second Person Has:

Health- 100/100
Stamina- 110/150
Chakra- 120/200

Now you guys should get it, the next turn the first person will have a healing attack that will heal his or his team mates health.. and so on.



If you duel and you dont die in that duel the winner is the person who lost the least health during the duel.

OK u guys can do the same thing i did with person one and person two above but you can do your techniques in a different order and they can have diff att/def/heal to duel someone please visit the battle Dome!
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Old 05-24-2008, 10:04 PM   #2 (permalink)
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I like it... I may ask to use it in a future RP... It seems like a good system for PvP
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Old 05-24-2008, 10:17 PM   #3 (permalink)
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A wise sensei (hehehe) said that Chakra is converted from Stamina. You may want to fix that if you want it more accurate. But besides that great stuff.
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Old 05-28-2008, 11:04 PM   #4 (permalink)
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Yeah thanks....i use this for my forum XD
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Old 05-29-2008, 10:41 AM   #5 (permalink)
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I can create one that'd probably be better in terms of how easily it can be played.

The problem here is actually the fact that a person must keep their health in check...

Well this one would be a strategy type, but i can make one that's based more around one's RPing skills

Also here's something that i've found, people can just simply use all their techniques in one post and defeat their opponent, you should have like a rule on who can attack and who can't
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Last edited by ichijin; 05-29-2008 at 10:46 AM.
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