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Frozen Eternity -All in Info you Need- Frozen Eternity -All in Info you Need-

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Old 05-07-2008, 10:35 AM   #1 (permalink)
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Default Frozen Eternity -All in Info you Need-

NOTE!: You will PM me your templates, and i will post them into the Templates post of this thread. Also be aware that you cannot join this RP late!

Frozen Eternity-

-Summary-
The continent Congelo has seen peace and prosperity for several centuries, being a land of magic and swords, it has many potentials for wars, but none have become full scale battles, but small and minor skirmishes. Now after the discovery of Time magic, a tyrant has appeared, freezing the lands in time, the reason, unknown. Now he rules the frozen continent of Congelo, the continent, frozen in time, awaits the young heroes who reside within the town that is without time.

-Abilities Available-
The abilities available are magic and an assortment of weapons. Magic comes in three types, Black magic, White magic and Elemental magic. Weapons come in whatever's there, like swords, daggers or spears, even bows.

Weapons-
These are self-explanatory, the abilities with each weapon, sometimes even infusing them with magic. The abilities of each weapon are limited to your physical status.

White Magic-
In other words, defensive magic, this magic heals the targets chosen by the user, sometimes it can heal the enemy if the user wants to, this magic is primarily making magical barriers of sorts and healing, white magic also has an offensive side where it shoots weak beams of light.

Black Magic-
Black Magic is the full offensive, while it does not allow room for defense, landing a blow with this magic may even be fatal. Some Black Magic spells cost one's own life, but doing so increases the offensive power of the spell. This magic is primarily based off of Hell Fire and Darkness magic.

Elemental Magic-
Elemental Magic harnesses the 5 key elements, Fire, Wind, Water, Earth and Thunder. Though the only downside is that an Elemental Magician can only use up to two elements. Fire is an offensive type where it consumes the enemy within flames, Wind is the sort to pierce the opponent's defense, Water is more defensive, swirling water around yourself tends to make a good defense, Earth is self explanatory, though making spears or other weapons out of the earth is possible and Thunder is a simple, quick strike type, where attacking before the enemy could even raise their defense. Combining elements is also a key to being an Elemental Magician, fusing elements makes another 3rd and more powerful element. For example, Fire and Earth makes the lava element, while it's slow, it's got much more offensive power.

Description on Magic, Please Read before making your character

Magic Essentials-
The essentials are... knowing how to fuse elements, what can be fused and what cannot be fused. These are the essentials to any player who seeks the magician class.

Fusion Elements-
Everyone is born with one element originally, the element usually decides one's characteristics, though in rare cases, the elements were exact opposites. Some people learn how to use another element, and that's when fusion begins. By fusing two elements, one makes a third more powerful element, while one element alone can do certian things, the fusion's result can allow the amount of possibilities to double, with the right elements, triple. An example would be Fire and Earth, while this makes it slower, manipulating the environment and keeping it that way has never been easier.

Light and Darkness Fusions-
White Magicians and Black Magicians are actually born with two elements, but subconsequently cannot learn a 3rd, they are born with, one of the 5 essential elements, which are Fire, Water, Wind, Earth and Thunder, and the two heavenly elements, Darkness and Light. Fusing the essential with Darkness or Light is simply giving the attack more momentum and power, which is Darkness, or giving the attack much more speed and accuracy, which is light.

The 5 Rules of Magic-
1. You can never "create" a physical element permanently, these elements would be water and earth, a magician may create them, but for them to sustain, it will drain their magic power over time.
2. Magic is not "creation", it is merely "manipulation" at a basic level.
3. Magic cannot conjure items of any sort, attempts to do so may cost the user their life.
4. Magic power is the strength of the mind, training physically for magic will not help one bit.
5. If one were to use magic power past their mental limit, they have the possibility of death

Weapon Essentials-
The essentials to weapons, are knowing how to discharge one's magic power through the weapon, the weapon's shape and size. The bigger, the slower, but the smaller, the quicker.

Slim Weapons (Swords, Spears)-
Swords and spears have a piercing shape, therefore, their ranged attacks are quicker, though their attack speed is still affected by size, an axe about the same size would still be slower. Having a piercing shape also makes attacks more accurate, causing them to go into a nigh straight path.

Large Weapons (Axes, Halberds, Scythes, large bladed spears)-
They're slower, but their blades are helluva lot bigger, which means they have stronger attack, but subconsequently are slower. Strength is still affeted by size, a normal sized sword's ranged attack compared to an axe about the same size, may be faster, but much weaker compared to the axe's ranged attack.

Hand Weapons (knuckles, daggers, tonfa, fists even)-
Hand weapons are significantly weaker in terms of power, but their speed and rapid fire is incredible, they're even faster than spears or swords. Warriors can use daggers too, but would prefer, swords, spears, axes etc. For more information, check the sub-class Assassin.

Ranged Weapons (bows and crossbows)-
There are only two ranged weapons, a bow, and a crossbow. Bows are much stronger and have a higher potential of range, magic attacks with the bow turn out significantly stronger. Crossbows however, are best for beginners, having only a set range and power, enhancing them with magic is easier, but also weaker than a bow. For more information, check marksman.

Blunt Weapons (maces, hammers etc.)
These types may be in the larger weapons section, but they have no sharp edge, thus affecting how the attacks come out. Having a blunt edge gives the attacks more momentum and speed, but they cannot slice, so they bruise the enemy of break bones rather than sever the targets.
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Old 05-07-2008, 10:36 AM   #2 (permalink)
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These are the basic rules-
1. No Godmoding, this means 100% hit and 100% dodge rates and other crap like that
2. No using other player's characters without their permit
3. If you have a question, ask me through PMs
4. When playing in character, put IN or IC before the post, when out of character, put OOC.
5. If you must talk to other players, do so through PMs or any other means, no one wants to go through 2-3 pages of OOC.

These are the template rules-
1. Confirm your special attacks and spells with me through PM
2. When leveling your special attack or spell, i will have to verify it before you may use it.
3. PM me your templates
4. If you post a template that's simply laughable, i will kindly ask you to leave the RP and never come back. Though ones that are slightly overpowered, or seem to be on a lower level than others, i will ask you to edit them instead.
5. Confirm your "combination" element with me through PMs, that means telling me how it works and what it can do
6. The limit to the level of all attacks vary on what it can do at level 1, i will set up the limit

Storyline Rules-
1. When making a plot twist, it may only affect the players, otherwise make up your own NPCs who knew you before you became a Timeless
2. Your plot twists or whatever you call them, cannot affect the actual storyline, meaning, nothing like "This boss is actually my father", doing so at least 3 times will force me to kill you off.
3. When getting a new weapon, confirm it with me, since what weapons look like and can do vary on the areas we reach.


Enemies-

Don't think that walking around in a place with frozen time will yield no monsters, if you do, you will be so wrong. These monsters come from another dimension, and are known as the Time Beasts.

Time Beasts-
Time Beasts come from another dimension, when the time of an area distorts, or goes out of balance, for example the time freezing of Congelo, they will open rips in that dimension, to them, a time that is moving normally is a strong river current thus making it impossible for them to roam, but when the time distorts, that strong river current suddenly stops, allowing them to enter and breed. They do not attack the inhabitants, rather they breed in the dimension until the place is too overrun to even restore the timespace. Time Beasts are not only enemies of ours, but enemies of the oposing force, in other words The 4 Eternals and Time Master.

Time Beasts come in many different forms, when in humanoid, they're always faceless, are completely black and weild weapons that are completely black, it's the same for any other animal or bug they imitate, so there could be giant spider ones or praying mantis ones. They cannot transform on will though, they are born that way, and also have tribes, the bugs tribe, beasts tribe or humanoids tribe. On rare occasions will a Mythical tribe Time Beast appear, they usually take the form of a Dragon of any sort, werewolf, or vampire even. Only the humanoid tribe has no eyes, the rest do have eyes, but they're evil gold in color.

Time Beasts have one thing incommon, they are never any other color except for full body black, and mostly either faceless, or with white or golden eyes.

Please Read before making your character!

Classes-

Warrior-
Warrior is the class chosen by those who would rather fight with a weapon rather than magic in which the Timeless ones thrive on. Warriors can use only one weapon out of scythes, swords, spears, pretty much out of any weapon. Warriors usually lean toward one type of attribute, examples are defense and attack, sometimes they balance it out. Warriors are also able to use a small bit of magic, not only that, since warriors still have some magic in them, they exert that magic power through weapon techniques. Weapon techniques are the exertion of magic power through a weapon, a basic weapon technique is a magic charged slash, which is used as a training basis for people learning how to use weapon techniques.
Can use: Any weapon you can think of

Sub-Class-
Assassin-

Assassins are sgnificanly weaker in defense, but when attacking, their speed and power is merciless. Though they may take a heap of damage, usually more than others, but their speed is their defense, using that to dodge away from the harm of enemy attacks. When attacking, assassins charge magic power into their weapons, and deliver killing strikes, called killing strikes since they aim for fatalities. Though if they miss, they'll be as powerless as a normal strike. They of course also have ranged attacks, but those are never strong, and are usually sharp projectiles like long needles. To be an Assassin, one must have a Darkness Element in them, but like all warriors, they can only have that one element. Assassins may also use short swords, tonfas, and other strange weapons.
Can use: Daggers, their fists, tonfas, hand blade weapons, and an assortment of other small and strange weapons.

Sub-Class-
Marksman-

A marksman is simple, a bowman, this class is unlike any other warrior class, while all warriors aim for good power, Marksman are weak in attack, but rapid fire and dodging is how they fight. Some marksmen like to make an accurate hit, doing this is like an Assassin, whereas both aim for fatalities. Marksmen unlike an Assassin, pierce defenses or shoot where the opposing defense is weak, they do this by magic enhanced shots, sometimes making the shots curve or become controllable by the user's mind. That applies for both bow and crossbow. Marksmen have a Light element within them, and that is what is required to be a marksman, since light is at light speed quick, it is ideal. Though that doesn't mean warriors can't use bows as well.
Can use: Bow, and crossbow only

Fire/Earth/Water/Thunder/Wind Magician-
In simpler terms, a element magician, element magicians can use magic to en extent where it is the only way they can fight. Although they may still use weapons, they aren't as capable as warriors with them. Element magicians can use only up to 2 elements, and in basic, magic is only manipulation of an element. Although despite that, magicians are still able to create many different techniques known as spells, all it requires is the creative mind and skill to create a spell to call your very own. Spells are the combination manipulation, anyone can twist elements together to make some killer typhoon, but spells take skill, some spells are very simple, for example, making the wind much more razor, allowing it to pierce many more things than before.
Can use: Staves, maces and swords

Sub-Class-
White Magician-

White magicians are the defensive class, though only a select few can become a white magician, since it is rare to find white magic inside of a person. White magic may be defensive, but that doesn't mean it can't attack, primarily controlling the light of day makes laser beams that are weak but are quick, also using light to make a barrier. The more advanced offensive white magic would be the control of one's good emotions, the only reason that white magic is rare is because people are rarely full of only good emotions. Using good emotions allows one to make spells, for example, conjuring light when there is none to manipulate. The greatest value of a white magician is their healing powers, though healing powers may be a good thing, they're pretty hard to use and are expensive on magic power. Healing is a simple thing, cast some white magic and pour some of your magic onto it, though if you don't know what was damaged in that wound, it becomes harder, but much easier if you do know.
Can use: Staves, swords and maces

Sub-Class-
Black Magician-

Black magicians are 100% offensive, no time for a defense, though this is similar to White magician, only a select few, and the exact same way. Black magicians are offensive, and live to that, while they aren't defensive, their power makes up for it. How they cast their magic is that they use their negative emotions, sadness, anger, lust for revenge, greed even, and thus, Black Magicians are sadistic people usually. Black magicians have Hell Fire and the Darkness as their weapon, materialisations from their negative emotions, Hell Fire is much like Fire magic, but it's slower but much more powerful, and Darkness is just like light, but instead of making laser beams and shields, Darkness makes orbs of explosive dark energy and small blasts of destructive dark energy. Hell Fire and Darkness are primarily life erasers, so once someone is killed by Black Magic, their soul dies with their body.
Can use: Staves, swords and maces

NOTE: Each and every class is equal! It only depends on how you use their abilities that it affects them.

Please Fill Out
Template-

Basic Status-
Name:
Appears to be Aged:
Gender:
Class:
Element: (Fire, water, wind, earth, thunder. Those who chose magician can choose two)
Weapon: (for warriors, any weapon, for magicians, staves or swords)
Appearance: (picture if possible)
Personality: (give a nice detailed description so that we can predict how your character will act)
Specialty: (for warrior , defense, agility or attack. For magicians, spell speed, spell attack, spell efficiency, for Black Magician, it's Hell Fire or Darkness, the recessive one is the one you didn't choose)
Bio: (or in other words, your previous life in the World of Time

Attacks- (verify them with me through PMs first)
Name:
Type: (magic or weapon technique)
Description: (includes what it does, DO NOT make your attack long and including steps)
Level:

Limits-
Warrior: 4 weapon techniques, 1 spell
Mage: 5 spells
White magician: 5 spells, maximum 3 offensive
Black Magician: 5 spells, maximum 2 of the recessive type
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Old 05-07-2008, 10:37 AM   #3 (permalink)
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The Timeless, Our Race-
The reason they are called so is due to the fact that time does not exist in their world, they live within another dimension, watching over the World of Time, in other words, the world that contains the continent of Congelo. Since time does not exist for them, they cannot breed more people, to have more of the Timeless, they must bring in a person of the World of Time and bless them in order for them to have their life span disappear, since once they enter, their life span merely freezes. The Timeless do not age, regardless if the world they are in has time or not. Timeless can still be elves and such, but will be called Timeless since life spans no longer exist for them, in other words, they can still appear to be elves or dwarves or whatever. Generally the Timeless are simply people who came from the World of Time, or in other words, the continent of Congelo, some people have simply moved to the World of Timeless, still holding the memories of their time in the World of Time. The World of Timeless thrives on people liking the feel of an eternal life, that is why there is a large system of settlements. (at that point, you can make up your own settlements to where you're from)

The Levels System-
Well for starters, the level system, your attacks have levels, and as you level, the attack is better than before or gains a new ability of some sort, though of course you'll have to PM me before you make that level up. After each boss, we gain the ability to increase a level, when we beat one of the main bosses, we are allowed to level up two attacks once or one attack twice. The levels applie for every attack, whether it's a spell or a weapon technique, the limit to any attack is 5.

NOTE: You will be able to get new weapons as we progress through the cities, though you need to remember, it cannot be some epic sword that can only be found in some overrated monster's lair, anything of the sort, and i will choose for you, though your new weapon is always better than your old one.

NOTE!: When we defeat a major boss, you will have the choice of leveling one attack twice, or adding a new attack to use, of course it starts at level 1
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Old 05-07-2008, 10:47 AM   #4 (permalink)
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Shino

Basic Status
Name: Garret Sordran
Appears to be Aged: 25
Gender: male
Class: Warrior
Element: Wind
Weapon: Scythe
Appearance: (well, I got a picture, though it's not exactly what I mean, it's close enough):
Click the image to open in full size.

Personality: A very honorable person. Chivalrous. Though, he does sometimes rush into situations. (Under his clothes, he's covered in cuts and scars from past bad experiences)
Specialty: Agility

Bio:
Before the continent became frozen in time, Garret held a happy life with family and friends. He lived on a more mountainous region of the continent. The only way he could get around his community was by jumping from rock to rock and climbing. This in turn built his strength, mostly his legs, making him a fast runner and high jumper as well as a skilled climber.

He mostly helped out his father and brothers in a small weapons shop and spent most of his time practicing with the various weapons when business was slow. The only weapon he felt comfortable wielding was a old rusty scythe. Over a few years, he became skilled with the scythe and eventually became one of the tops guards in charge of protecting the caravan that imported and exported supplies to and from his village. For a year, it was a good life.

Then, the time magic was discovered. Garret was returning from with supplies to his village when they were attacked by an unknown assailant. He and a few others barely managed to survive and somehow made it back to their village. However, all that awaited them was a world that seemed frozen in time. Nothing moved, or more or less couldn't move. After a search through the town, Garret and the survivors of the caravan found not one thing unfrozen. Any attempt they made to free the people from the time freeze proved fruitless.

With no clue as to what happened, or who attacked the town, Garret and the survivors swore an oath to find the thing responsible, find out how to unfreeze the village, and kill the thing that did it. There were six of them i and and each went off in their own direction. Garret went inland.

For a few years, Garret wandered the country trying to figure out who caused the time freeze but found very little information to help him. In a few excursions with the unknown enemy, Garret honed his skills with a scythe but broke the blade in a battle. Though he was victorious, he was without a weapon for some time until he saved the life of a farmer. As an offering of gratitude, the farmer gave Garret a black bladed scythe that he said was made of a unique material. One that made the blade stronger than the typical blade.

Since that day, Garret wandered more and more learning nothing important about the enemy. Eventually, he found himself in a town with no name. A place where people just like him gathered. Now, he waits until a sign will show him the right path to his enemy.

Attacks:
Name:Northern Gale
Type: spell
Description: Simply enough, it makes a very strong gust that pushes enemies back. Of course, the large the enemy, the less effective it is.
Level: 2

Name: Wind Fang
Type: Weapon tech.
Description: Imbues his scythe with wind making it able to pierce through almost any object. (Think Asuma's chakra knives but with a scythe)
Level:1

Name: Whirl Wind
Type: Weapon tech.
Description: He spins his scythe around himself at great speeds. Things that get too close (like within 5 feet) to him get get damaged by a combination of the scythe, and the wind. Also, if he uses this move, he can slow his decent if he were to jump off a high place.
Level:0
_________________________________________________
PuppetShadow

Template-

Basic Status-
Name: Leanah Alaqua
Appears to be Aged: 15-17
Gender: FM
Class: White Mage
Element: Water/ Light
Weapon: She has a thin, elegant sword, which is very light.
-White Trident
Appearance: I'll just post the link for space purposes...

http://otaku.lv/uploads/20060220_209..._princess2.png

Personality: As a light magician, she is very moral. She is always concerned for the welfare of others. She is very polite, and very careful. She isn't particularly shy, but isn't boisterous or outgoing, either.
Specialty: Spell efficiency, mostly, but her spells are slightly faster than normal.
Bio: She lived a simple life on the banks of a river in a forest. The house originally belonged to her brother, Nathan, who was killed by a band of bandits, right in front of her.

Attacks-
Attacks-
Name: Holy Water
Type: Healing Spell
Description: A sprinkling of magic-infused water, which heals most light wounds.
Level: 1

Name: Shining Slash
Type: Magic-enhanced weapon attack.
Description: Slashes with a blade infused with light.
Level: 1

Name: Sacred Prism
Type: Defensive spell
Description: Makes a prism of water around her or another person, which defends from most light magic attacks.
Level: 1
________________________________________
Yea i'll be playing too, well it doesn't require distribution of money or anything so it's alright
ichijin
Basic Status-
Name: Karasu Chishio
Appears to be Aged: Early 20s
Gender: Male
Class: Assassin
Element: Darkness
Weapon: A normal dagger with a straight edge
Appearance:Under his black hood, which he wears despite weather and place, he has a thick, black shirt and leather pants, and also leather boots. He also wears a sort of belt on his back. The belt holds the holster for his dagger, the holster is placed so that the handle of the dagger points towards the ground diagonally to the right where he can draw the weapon quickly. His eyes are also crimson, and his hair is long to his shoulders, slightly spikey and messy.
Personality: He has a sly attitude, pretty much wise-cracking and insulting when fighting, but outside of battles, he's smooth talking and can be deceptive depending on the people. If you're a good friend, there isn't a chance in the world he'd betray you.
Specialty: Agility and Attack balanced out, though defense is simply horrible
Bio: He was known as the Blood Raven back when he was alive, or when he was known to be alive, a famous assassin now believed to be dead. Though what truly happened was that he moved onto the next world, or as some people know it, the Timeless World. Though in his time as a Time Being, he'd created many grudges towards him, all to do his job as a professional assassin. Though now he sees much boredom in assassinating, that is why he decided to move into the next world. Now he lives with in the Bird Settlement.

Attacks-
Name: Raven beak
Type: Weapon Technique
Description: The weapon extends to a certain length by infusing the shadow around the user into the weapon and shooting the extension forward, depending on the level, it gets to a certain length. At level 1, it extends 1 metre in extra length.
Level: 1

Name: Dark Wing
Type: Weapon Technique
Description: his dagger goes black, when he slashes, it shoots a spray of black, feather shaped needles, about 5 inches in length, depending on the level, the more needles are shot. At level 1, 5 feathers per slash.
Level: 1

Name: Wing Dash
Type: Weapon Technique
Description: He'll move 3 times quicker in one direction, though he can steer direction while using this. In the path he takes, he leaves behind him harmless feathers, all black in color, he can also strike with any other attack while using this technique. Depending on the level, he can dash certain distances. At level 1, he can only dash 5m.
Level: 1
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Old 05-10-2008, 05:00 AM   #5 (permalink)
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_______________________________________________
ookami
Name: Kirin Talon
Appears to be Aged: 19-20
Gender: Male
Class: Warrior
Element: Earth
Weapon: 3 waist high Spears (use= throwing and close combat)
-Tall Earth Spear
Appearance: picture if possible- I’ve drawn one, will post it up asap.

Character clothing and style is based on the Aiel:
Click the image to open in full size.

Personality: A Silent, calm, proud warrior, who is experienced in nature and tribal life, but has limited experienced with villages and towns and the customs of “civilised” men. He is a deathly hunter with unmatchable tracking and killing skills, and feels most comfortable in forested or sparse, dry and hot climates. Either way he will fight if he needs to, but any other time he holds his spirit and keeps his spear grounded.

Anger is rare in him, and will only become an issue if someone insults his tribe, family or friends. Or if someone unnecessarily endangers nature or those needing protection, in times like these his strength is at its most reckless and ruthless.
Specialty: Endurance and Tracking. Speed moderate. Balanced attack and defence, but has limited experience with weapons other than bows and spears.

Bio: Born as Kirin, into a rural tribe in the dry southern forests bordered by desert wastes, which still followed the traditional ways, (despite the additional trading in neighbouring villages). He was brought up with tribal traditions and beliefs, and he followed them strictly as he’d never been swayed by the better standard of living in the villages. His clan/tribe was Nakai, his sept/division within that tribe was Black cliffs.

As soon as he was old enough to walk he was tested to see whether he’d train under the Night Spears or Black eyes bowman. Almost instantly he took to the spears and since that day he’s wielded waist high slim bladed weapons, whether it during hunting by throwing his spear. Or to practise close combat, where he trained within the restricting confines of the forest to be able to defend, protect and fight for his tribe.

He also learned basic earth magic by the tribal shaman whose teachings and wise stories he’d listened to often since he was a boy.
After turning 17 he carried out the trials to earn an official hunter status within his tribe. This after a rough month he managed to succeed earning him his second name Talon, the markings on his face and the specially crafted spears in hand. The next few years were peaceful and all was well for his tribe until the unnatural freezing of time forced the forest and deserts into silence. Not only that his family and tribe were caught within it too, forcing the three remaining warriors to scout the vast forests, neighbouring villages and towns for answers.

His name Kirin Talon a Night Spear of the Black Cliffs sept, within the Nakai tribe.

Attacks-
Name: Terrain Concealment
Type: Spell
Description: Allows user to manipulate and merge into Raw earth, stone or forested terrain. Whether above, or under ground. At Level one time limited to 3 minutes if staying still, 1 minute if moving. With increasing Level, it increases length of time and range or terrain. Negative points moving underground at low level is suicide, and timing causes limitations.
Level: 1

Name: Earth Sling
Type: Weapon Technique
Description: Using his Spear base like a magnetic force it will attract chosen section of hardened earth. This can easily be lifted and by swinging the spear it will be slung forward and a fast speed towards opponent. This can also be used to attack in close combat. At Level 1, only one rock at a time, with fist size rock only usable in close quarters, smaller pebbles can reach mid range. Negative points easily evaded at low level with increased distance, unless caught off guard.
Level: 1

Name: Mud pit
Type: Weapon Technique
Description: Twirling the spear at a fast pace will gather up energy, as user focuses on area he wants to manipulate, then when ready the spear tip is then stabbed into the ground. This will form a mud pit whether for trapping or immediate use. At Level one Pit it calf high, and mud is at minimum thickness (swamp like). With increased level it increases size, depth and thickness. Negative points needs some time to gather energy.
Level: 1
_____________________________________________
Rune Scapes O09.5
Basic Status-
Name:senur
Appears to be Aged:20
Gender:male
Class:warrior
Element:flame
Weapon:a hinged sword named(aka:the personal best) it can be wielding like a quarter staff(but more carefully) or a normal sword or simply 2 swords
Appearance:http://medieval.stormthecastle.com/i...mL__AA280_.jpg
Personality:a natural leader he will prove himself as many times and in as many ways as possible personal progression and one upping himself are the most import things to him
Specialty: attack
Bio: Senur was born in the small village of epacs he ever since the king came to inspect the hunting yield for that month he wanted to be one of the men who stood his guard he figured the best way to do this would be to train daily and to be noticed he would become the lead hunter in his village many girls loved him for the goals he had but he fancied more to saving a girl who was in trouble as a matter of fact the king set him out on such a quest when he saw he had destroyed a dragon and presented his with his old sword the personal best one hour before time froze he had found the fortress and camped beside it and as a relaxing method bathed in the river mote(so it was rushing water coming in and leaving)when time froze thats what he was doing
can you verify these?
Attacks-
Name:no pain no gain
Type:weapon technique
Description:attacks with so much strength he hurts himself a little at level one it weakens him sigifigantly but the more worn out it is the less it will affect him and the less effect it will have(like half lifing)
Level:1

Name: Feel the Burn
Type: Weapon Technique
Description: swirls of flames surround his weapon and he spins it a little and charges his enemyat level one it's kind of laughable as a move but there is only a small flame at the tip
Level:1

Name:throw
Type: Weapon Technique
Description:he increaces his strength so he can easily use his opponent as a weapon though it's easy to escape so he mostly just throws the oppenent into others or into something hard hence the name at level oe he can only throw someone about 3 feet
Level:1
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Last edited by ichijin; 06-02-2008 at 07:51 AM.
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Old 05-10-2008, 10:29 AM   #6 (permalink)
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Filip the Great
Name: Thewho
Age: 27
Gender: Male
Class: Magician
Element: Wind and Fire
Weapon: A Mage's Staff
Appearance: something like this
http://images.elfwood.com/art/a/r/ar....rZd.63573.jpg
(I will have this family + one more male child)
Personality: He is a very kind person with the sense of humor(even when times are like this),
willing to help, his dearest thing is his family.
Speciality: Spell Attack
Bio: He and his family where very happy people living at the edge of a forest. Near the forest was a town full of Spell casters also known as Magicians And Wizards.
He wakes up in the morning and goes down the river to practice his fire element, then goes home and has breakfast with his family.
His son had the wind element also, so they both practiced in the forest.
His wife was a very gentle person, she cooked, washed and cleaned. Before she got married she use to practice white magic and was very good at defensive barriers. Their daughter also had white magic and she practiced with her mother in the forest.
At noon they get together in the middle of the forest in a small hut and have their lunch as a family. Later on the children would go to school (they had a special school for advanced magic because they where so good at it and had to go after the regular class finished, but they never were rude to the regular clas in fact they would go out together and practice), the wife would go home and Thewho(my character) would go to the third circle of magicians where they had secret meetings
(There are four circles of magicians, the forth was the most powerful and the first-the weakest)

On the day of the attack and time stop, Thewho and his family where on picnic in the forest and his wife was showing them her new defensive barrier, its ability was to stop every kind of movement and attack from the out side, but the bigger and stronger the attack the more power it needs to stop it and even sometimes the user can die. When their daughter saw that ,she wanted to learn it and started practicing putting the barrier around the four of them and Thewho's wife was giving its defensive power.
At one point they both fell to the ground and Thewho just taught they where tiered and he pick them up and started walking toward home but nothing was moving, all the birds were frozen in time, the sound of the insects was stopped, the trees did not swing their branches, movement was nowhere to be found.
He put his wife and children in the secret hut in the middle of the forest and rushed to the town.
......everything was frozen, dead bodies on the ground, horror in the faces of the frozen people

Thewho entered his parents’ house but there was blood everywhere, his parents were killed.
There was a bloody note on the ground it wrote "beasts everywhere killing stoping t';m'.. the next few words where un readable.
At that moment Thewho gave an oath that he will give his life for the sake of his country.

(In his house talking to his wife)
Thewho: The thing that protected us was your barrier
Wife: it couldn't have. I do not have that much power.
Thewho: But remember it wasn't only you, our daughter also had a barrier set up.
Wife: No it is still not it, may be, because we did not get attacked directly, may be the Forrest protected us.
Thewho: From now we will go and find who did this and find a way of reversing this, this aaa... whatever is this spell.

So they started searching but they found nothing, they looked for clues in the town but still nothing, so they returned in the small hut
in the middle of the forest.

Attacks
Name: Fire ball
-Type: Attack Spell
-Description: A simple fire ball that is cast form the hand, it can push, burn. It does small amount of damage.
-Level: 1

Name: Wind Blast
-Type: Attack Spell
-Description: It does damage by cutting things in one point(it is something similar as the attack Sora use in shippuden 57-58) if the caster spins while casting the wind blast, he will do damage in radius of 10 meters but the attack power is weaker because it spreads in different points
-Level: 1

Name: Wind Wall
-Type: Defensive spell
Description: When spinning the wind in one place it can act as a shield, it does not block or stop the attack but it simply throws it of balance, but if the attack is powerful it can go
It is useful against arrows, knives, earth and water blast, but it must not be used against fire or thunder, you will die.
-Level: 1( at this point there is not that much power to throw away arrows)
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Old 06-01-2008, 07:36 AM   #7 (permalink)
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